How tabletop roleplaying games decide what is true at the table.

04

Section 4 of 4 · 3 pieces

The layer nobody notices

Initiative, the exploration turn and the reaction roll are the parts nobody quotes. They are the machinery that keeps exploration a system rather than a description.

  • The layer nobody notices

    Initiative, the exploration turn and the reaction roll are what stop a session becoming an unstructured conversation.

  • The reaction roll

    Deciding an encounter's disposition by dice removes it from the referee's mood, which is a deliberate transfer of authority.

  • The exploration turn

    A unit of time that makes resources tick — light, rations, wandering checks — and turns exploration into a system.

A game master's screen seen from behind with notes taped inside
Taped notes: initiative, the turn and the reaction roll, in the form a real table keeps them.

The other three sections

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