How tabletop roleplaying games decide what is true at the table.

03

Section 3 of 4 · 4 pieces

What the dice are actually doing

The visible half of a resolution system is a probability shape, and the shape decides how often a table is surprised. Four pieces on what each one buys, what it costs, and why two games with the same target number do not feel alike.

Colorful dice cluster with reflective surface showing pips and numbers in various hues
Several shapes of die, several theories of how often the unlikely should happen.Photo: Würfel, gemischt -- 2021 -- 5577 · Wikimedia Commons

The other three sections

Every piece on the site, in one list: the full index.