Section 2 of 4 · 4 pieces
Four evenings that changed what a rule was for
Four sessions, spread across four decades, after which the job of a rule was not what it had been. Braunstein and Lake Geneva at one end; Apocalypse World and the return to 1974 at the other.
- Braunstein
A wargame in which players were given individual characters and objectives rather than armies, and the session ran away from its own rules.
- Lake Geneva
The dungeon campaign that put single characters into a medieval wargame and produced something with no win condition.
- Apocalypse World
A system built on moves and player-facing rules that rebuilt the procedural layer around conversation.
- The OSR argument
Returning to the 1974 assumptions is itself a design position about where authority should sit.

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